AI Insights · Timothy · April 2022
Top 5 Tennis Games on iOS in the US: Q1 2022 Performance
An overview of the performance metrics for the top 5 tennis games on iOS in the United States during Q1 2022, including weekly downloads, revenue, and active users.
Throughout Q1 2022, the performance of the top 5 tennis games on iOS in the United States showcased varying trends in weekly downloads, revenue, and active users. Here's a detailed breakdown of each game's performance, based on data from Sensor Tower.
Tennis Clash:Sports Stars Game from Wildlife Studios experienced a consistent increase in weekly revenue, peaking at approximately $72K in the week of January 31. Weekly downloads showed a significant rise towards the end of the quarter, reaching around 29.6K in the last week of March. The game’s weekly active users remained stable, fluctuating between 189K and 223K throughout the quarter.
Tennis Champs Returns from Uprising Games Ltd. had modest weekly download numbers, with a peak of 666 in the last week of December. Its revenue remained minimal, with a brief increase to $45 in the week of February 28. The game maintained a steady weekly active user count, hovering around 900, with a slight dip in February before rebounding in March.
PKTBALL by Laser Dog saw a decline in weekly downloads, starting from 1.3K at the end of December and dropping to around 185 by the end of March. The game's weekly active users followed a similar downward trend, decreasing from 2.2K to 606 over the same period. Revenue was negligible throughout the quarter.
Virtua Tennis Challenge from SEGA maintained a steady download rate, peaking at 362 in the last week of March. Revenue remained low but consistent, with minor fluctuations around $20-$40 weekly. The game's active user base showed slight growth, increasing from 795 to 877 by the end of the quarter.
Tennis Arena by Helium9 Games, which was released in January 2022, exhibited moderate weekly download numbers, peaking at 274 in the first week after launch. Revenue was minimal, reaching a high of $122 in mid-February. The game's weekly active users saw steady growth from 170 in late January to 380 by the end of March.
For more detailed insights and data, visit Sensor Tower.